Branded mobile apps – that is apps from companies like Starbucks, eBay or Nike – are now a standard fixture in mobile app stores, but a new survey that user interface design and app development agencyEffectiveUI commissioned from Harris Interactive found that 38% of users today are not satisfied with these branded apps. That alone would be bad, but these users are also quite vocal about their experiences and 69% of respondents said that a bad experience with a branded mobile app resulted in a negative perception of the brand as a whole.
Back home with a head full of information. Now to integrate some of the fun stuff (especially Core Data) into the classes!
STarted off with cute video of world iPad coverage.
Average 17 apps per iPad
And a google slam on revenue on app sales vs google ads
IBooks has 22% of ebook market share. Notes added. Easier bookmarks. Now view PDFs!
15000 apps submitted a week in up to 30 languages. 95% approved within 7 days.
Netlifx on iPhone! Playback on wifi and 3G.
Farmville on iPhone. Ugh.
Guitar hero on iphone as well. A bit better but not much.
5 billion downloads from app store. $1 billion paid to developers!
1 new design stainless steel is part of band
2. Retina display 326 pixels per inch
3. A4 chip
5. New camera system -HD video. iMovie for iPhone.
Plus video calls! Looks promising but hobbled by wifi only.
Well, I’m here at apple’s wwdc. Checked in yesterday and got my free jacket! Stayed on Tulsa time so I could get up at 4:30 and be on the line by 5. The line was already wrapping around the building! Oh, no! Everyone is already here I’m thinking but NOOOO since I’ve been here the line has wrapped around another corner (at least) and people are still coming at a steady pace. This is crazy!
Nexus One Google Phone HTC Android 2.1 Preview FR
Great marketing thoughts to building and promoting your iPhone App!